HEAVY.EARTHA DUNGEON IN INK & STONE
YOUR OWN EXPEDITION

Welcome to Heavy Earth.

Your characters and dungeons belong to your account.

New passwords need at least 12 characters. Password recovery is handled by the server owner.

Dungeon directory

Discover artists' dungeons through their public descriptions. Maps and source artwork stay private.

Playing requires an approved account and an invitation from the creator. If invited, find your dungeon under Invited dungeons on the Adventure screen.

Connected listings are checked against their publisher and host. Opening another host requires its own sign-in and invitation.

Account

THE EARTH KEEPS ITS SECRETS.

Descend.
Discover.
Return alive.

The old dungeons, seen from a new angle.
A turn-based expedition into a world of black ink,
white stone, and things best left undisturbed.

FIVE DUNGEONS · ONE HUNDRED LEVELS · ONE ORB
Original isometric Heavy Earth lettering
YOUR NEXT EXPEDITION

A name for the depths.

Steel and endurance. Fighters need a wand to cast spells.

The Deep Gates

Descend through two floors, collect treasure, then return to the surface to bank gold and recover. Uses the adventurer name above.

The Two Gates

A two-panel fighter expedition with a kobold sentry and a gold cache. Uses the adventurer name above. Progress saves after every action.

SAVED EXPEDITIONS
INVITED DUNGEONS

Explore a creator's private dungeon. Each visitor has a separate saved expedition.

PARTY EXPEDITIONS

Explore together with two to four players. Each player needs dungeon access and must accept their invitation.

BENEATH THE SURFACE

W · N ↗A · W ↖D · E ↘X · S ↙
EXPLORING

FROM YOUR HAND TO THE UNDERWORLD

Panel workshop.

Use the same 8-inch grid on every panel. Mark cells and connecting passages.

AUTHORING PROTOTYPE

Your dungeons

New unsaved dungeon

Fighter adventures use a saved copy of reviewed floors. Link stairs to exact destinations; level 0 is a safe surface camp. Returning banks gold and restores health. Choose automatic encounters or author monsters and gold on each panel. Pits, magical travel and spells are not supported yet.

Loading dungeon library…

Dungeons save privately to your account. Allow source copies lets other creators copy the full dungeon. Host a private dungeon below to invite players without sharing its source. Add scans or import a panel draft below, then set each panel’s level and position and link its passages. Export dungeon creates a portable backup.

Host a private dungeon & invite players

Create a realm and domain, then host a saved dungeon revision. Players receive only discovered tiles. Use artwork reviewed for player visibility; clues drawn in a visible tile will be visible too.

Only invited players can enter. Play access does not allow source copies.

Public directory listing

Publish these exact fields and your account name for anyone to browse and copy. Choose a description without spoilers. Listing does not grant play access.

Choose a private release above.

If AT publishing is enabled in Account, updates and withdrawals also sync there. Check Account for pending updates before stopping publishing.

Panel features

Add or open a panel to place features.

These markers define stairs, pits, landings and transport. The scanned drawing stays intact; mark walkable or blocked cells separately.

Encounters

Add or open a panel to place encounters.

↑ TOP — KEEP THIS EDGE UP ON EVERY PANEL

Your ink. Your underworld.

Add an 8 × 8 inch scan, cropped to the panel edges, TOP up.

TOP ↑ · 2:1 grid · horizontal and vertical seams matchLayout draft · separate from adventure gameplay

Passages on this level

Mark a connector, then link it to another panel’s connector.

Feature list · stairs, pits and transport

Mark stairs, pits, arrival points, or magical transport. Fixed links are one-way; add a return stair separately. Put up and down markers on the same cell for a staircase serving both directions.

Thresholding is a visual preview. White cells still need review: grid lines, hatching, and drawn fixtures can look like walls. The future importer will keep artwork, walkability, and room contents separate.